Max Kutsenko | Duration: 21 h | Video: H264 2560×1440 | Audio: AAC 48 kHz 2ch | 6,38 GB | Language: English
Dive into this in-depth tutorial by Ubisoft artist Max Kutsenko, and learn expert techniques for how to create versatile trim sheets to be applied towards a variety of assets. Follow along as Max demonstrates how to create intricate shapes using Designer’s newest spline nodes, and takes you step-by-step through his process for creating a realistic antique dresser.
In this tutorial, you will learn how to analyze references, build the geometry, and setup trim layouts in Designer. Max shares his process for how to build a base wood material and a protective coating material, as well as how to use a blend mask to combine the two seamlessly.
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rapidgator.net/file/0379f4a685dde92b34152f4144cdc3f7/Furniture_Creation.part2.rar.html
rapidgator.net/file/dfac00bbcae28a47a689fa6e343d08b9/Furniture_Creation.part3.rar.html
rapidgator.net/file/6e67265a4f1e55e1e54d0ea87e316156/Furniture_Creation.part4.rar.html